Her abilities allowed her to nullify her father's magic and the enchanted fire-breathing oxygen, which gave Jason the opportunity to obtain the Golden Fleece. Medea was made to blindly love Jason, which resulted in choosing a foreigner over her father and country and therefore betraying them. He was supported by the Goddess Aphrodite, and decided to control Medea's mind to help Jason upon realizing that the King of Colchis was unshakable. Jason argued with King Peleas, the usurper of his father's country Iolcos, and eventually made him promise to return the country upon traveling far eastward to Colchis and returning with the Golden Fleece. Her personality at the time was far from what others would call a witch, and her fate became confounded after the famous hero from the Argo Expedition, Jason, appeared before her. Her father was King Aeëtes of Colchis who excelled at magic, and as his daughter, she was also practiced in such ways. She was the princess of Colchis who possessed the Golden Fleece. “We'll be very active on the Steam forums, posting updates in the News section, and will do our best to address all feedback and comments from players.Caster's identity is Medea, an unfortunate princess who was branded as a witch in Greek mythology. How are you planning on involving the Community in your development process? Will the game be priced differently during and after Early Access? This includes full voice acting, multiple branching paths and cutscene animations.” “All of the features included in the 'About This' section of the store page are implemented in the Early Access build. What is the current state of the Early Access version? These changes will be done based on feedback from our players and fans who play the Early Access version of the game.” “The full version of the game will include additional UI/UX polish, additional sound effects and improved gameplay balancing. How is the full version planned to differ from the Early Access version? “Somewhere between 6-8 months depending on how many script changes need to happen, audio that has to be re-recorded, and game balance that needs adjusting.” Things like 'how long should each chapter be' and 'how much dialogue is too much' are the types of conversations we'd like to have with players while the game is in Early Access.”Īpproximately how long will this game be in Early Access? So getting the player's input and feedback will be invaluable for helping us craft the final game. “We are experimenting with a new type of gameplay that we haven't developed before.
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